Duel


Duel




Duel

Two combatants will be positioned on opposing "duel" floor icons in the Hard Knocks lounge.

Each combatant will be armed with a holstered Hard Knocks 40 caliber hand gun.

Each gun will have one clip of ammo (15 rounds).

On the Regulator's command each combatant will be free to draw and open fire on their opponent.

Body movement is permitted, as long as the combatants stays on the icon.

The first combatant to register a hit wins the round, one hit equals one kill.

Every dual match will be decided by a best of three rounds.



Lights Out Pass

When - Friday 8/13/2010 7:00pm

Cost - This is a FREE tournament, no entry fee (must be a registered HK customer and "like" HK on Facebook)

Prize - The winner receives a one week unlimited combat and gaming pass.

Rules - Registered participants will participate in a single elimination quick draw tournament. Winners will be determined by a single Duel (best of three rounds) to advance. Final match will be an extended Duel (best of five rounds).

Availability - Open Duel tournament slots will be made available by 7/25

Must be a registered HK customer. Must "LIKE" Hard Knocks on Facebook.



Defcon 2 Pass

Do you need a way to settle a dispute or disagreement with a girlfriend, roommate, coworker or spouse? Challenge them to a Duel.

When - On designated days Hard Knocks will open up designated Duel Slots.

Cost - This is a FREE Hard Knocks activity (must be a registered HK customer and “like” HK on Facebook)

Rules - Combatants will request a Duel prior to an open Duel slot. Participants will submit a Duel registration detailing the nature of the disagreement. On the designated day the combatants will come to Hard Knocks and settle their dispute using the Hard Knocks Duel format.

Availability - Open Duel slots will be made available by 8/2

Request a Duel - Although not open yet, you can get an early request in by e-mailing your interest to duel@indoorwar.com Please make sure to include the names of both combatants and a brief description of the nature of the Duel.



Value Passes

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